AoeStats
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Oasis

509017319Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1043
+12
🇦🇷 Mongols · Argentina
1041
+12
🇦🇷 Turks · Argentina
988
+14
🇦🇷 Hindustanis · Argentina
994
-14
🇦🇷 Persians · Argentina
992
-15
🇦🇷 Lithuanians · Argentina
851
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,323 9:51 18:01 36:29 ⛏ Fast Castle
28 1,175 12:13 21:25 35:50
26 1,072 11:05 26:50 — ⚔ Scout Rush
25 1,037 13:13 19:28 28:44 ⛏ Fast Castle
24 990 10:48 17:34 34:29 ⛏ Fast Castle
22 924 12:05 17:49 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,775 16,970 11,565 1,600 46,910 52,755
22,295 14,145 8,010 850 45,300 47,508
8,675 9,459 7,770 1,365 27,269 29,243
9,390 7,823 4,170 3,020 24,403 27,792
9,475 5,859 2,540 2,095 19,969 22,353
8,200 7,050 2,220 1,830 19,300 21,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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