AoeStats
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Glade

510525249Analyzed
1v1 RM · 12h ago on Oct 1, 2026· 45m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1519
+15
🇺🇸 Malians · United States
1503
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,968 9:16 23:51 30:14 ⛏ Fast Castle
34 1,544 10:55 21:10 31:16 ⚔ M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,425 16,649 7,005 3,280 41,359 48,130
13,410 10,765 7,685 1,750 33,610 33,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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