Glade
510510096Analyzed1v1 RM
·
13h ago on Oct 1, 2026·
43m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
啤酒肚肥猪's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
啤酒肚肥猪
S
Feudal Age
9:39
vs 10:40
top 19%
Castle Age
19:16
vs 19:44
top 46%
Imperial Age
32:11
vs 35:08
top 28%
eAPM
68
vs 30
top 5%
First military
9:41
vs 13:37
top 20%
▲
Fast Feudal Age at 9:39 — faster than 81% of analysed players on Glade
▲
Fast Imperial Age at 32:11 — faster than 72% of analysed players on Glade
▲
High eAPM (68) — top quarter of analysed players
▼
Loom after the Feudal click (14:55) — usually safest before it
▲
Early military at 9:41 (Flemish Militia) — earlier than 80% of analysed players on Glade
▲
Town centers almost never idle — 41s across the first 19:16
Lionheart
A
Feudal Age
9:04
vs 10:40
top 7%
Castle Age
22:21
vs 19:44
btm 26%
Imperial Age
30:13
vs 35:08
top 15%
eAPM
33
vs 30
top 42%
First military
15:25
vs 13:37
btm 40%
▲
Fast Feudal Age at 9:04 — faster than 93% of analysed players on Glade
▲
Fast Imperial Age at 30:13 — faster than 85% of analysed players on Glade
▼
Town centers idle 3:12 of the first 22:21 — keep villagers queued