AoeStats
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MegaRandom

510879335Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 79m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1134
+10
🇨🇭 Lithuanians · Switzerland
963
+16
🇨🇦 Spanish · Canada
940
+16
🇺🇸 Ethiopians · United States
1002
-15
🇳🇴 Vietnamese · Norway
965
-14
🇺🇸 Gurjaras · United States
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,810 12:28 20:35 44:23 ⚔ Archer Rush
32 2,544 11:44 18:56 42:28 ⛏ Fast Castle
31 2,509 11:41 15:59 37:40 ⛏ Fast Castle
25 2,027 10:59 18:53 32:50 ⛏ Fast Castle
20 1,608 10:12 24:01 55:06 ⚔ Scout Rush
10 771 11:27 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,640 45,896 20,970 2,950 106,456 136,056
25,470 45,151 23,495 7,735 101,851 124,480
36,255 17,180 24,605 5,350 83,390 94,300
30,495 19,972 15,745 4,565 70,777 85,771
35,270 10,030 19,135 2,700 67,135 80,749
5,990 3,271 2,510 0 11,771 12,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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