AoeStats
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Nomad

510768840Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 70m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1204
+14
🇧🇴 Malay · Bolivia
1137
+17
🇪🇸 Tatars · Spain
1110
+17
🇨🇳 Khmer · China
1166
-17
🇨🇦 Vietnamese · Canada
1150
-16
🇯🇵 Koreans · Japan
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,667 16:55 20:51 40:25 ⛏ Fish Boom FC
31 2,213 12:41 16:42 38:19 ⛏ Fish Boom FC
27 1,927 14:01 18:34 34:12 ⛏ Fish Boom FC
22 1,538 15:58 21:16 35:24 ⛏ Fast Castle
21 1,498 14:29 24:28 44:00 ⚔ Fish Boom into Archers into Galleys
16 1,156 15:33 19:30 29:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,170 21,992 18,175 2,250 65,587 77,091
27,110 16,240 15,435 4,200 62,985 75,301
15,675 24,837 12,425 3,950 56,887 76,884
25,610 18,930 5,925 4,595 55,060 56,473
18,000 20,094 11,565 3,025 52,684 54,037
7,525 4,725 1,775 4,870 18,895 20,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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