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Arabia

509116552Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 69m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
1099
+16
🇹🇼 Malay · Taiwan
1094
+17
🇸🇪 Mongols · Sweden
1087
+17
🇨🇦 Vietnamese · Canada
1152
-19
🇩🇪 Franks · Germany
1099
-16
🇩🇪 Ethiopians · Germany
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,042 10:45 16:46 41:45 ⛏ Fast Castle
31 2,123 11:03 31:32 39:44 ⚔ Archers into Skirms
30 2,074 10:57 22:11 45:43
30 2,072 10:11 13:37 37:14 ⛏ Fast Castle
29 2,047 11:24 20:43 44:12 ⚔ Archer Rush
21 1,483 8:11 21:45 36:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,815 19,005 27,075 4,100 101,995 108,777
35,770 27,380 17,165 6,195 86,510 92,974
45,410 17,844 21,170 1,085 85,509 93,620
29,495 40,603 12,405 2,200 84,703 89,357
31,905 25,817 12,250 3,245 73,217 79,353
18,010 23,490 13,140 3,895 58,535 60,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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