AoeStats
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Nomad

509023789Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 52m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1274
+9
🇦🇷 Spanish · Argentina
1121
+15
🇨🇦 Bohemians · Canada
1166
-14
🇳🇿 Magyars · New Zealand
1042
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,411 16:17 20:25 39:40 ⛏ Fish Boom into Fire Galleys FC
44 2,286 14:09 19:37 37:59 ⛏ Fish Boom FC
44 2,302 14:25 19:28 42:47 ⛏ Fish Boom FC
34 1,786 15:09 25:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,785 27,127 9,430 5,150 74,492 79,057
29,650 13,239 14,130 2,520 59,539 64,757
19,520 11,815 9,090 2,450 42,875 43,721
13,240 16,978 8,180 1,860 40,258 42,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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