AoeStats
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503647917Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1476
+27
🇦🇷 Persians · Argentina
1456
+13
🇦🇷 Huns · Argentina
1452
+13
🇦🇷 Khmer · Argentina
1438
+14
🇳🇴 Tatars · Norway
1462
-16
🇵🇹 Burmese · Portugal
1386
-13
🇸🇬 Georgians · Singapore
1378
-13
🇹🇷 Vikings · Türkiye
1353
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,185 10:52 14:29 37:02 ⛏ Fast Castle
52 1,999 11:04 15:09 37:18 ⛏ Fast Castle
48 1,852 9:02 19:57 — ⚔ Archer Rush
43 1,668 9:32 13:00 29:03 ⛏ Fast Castle
42 1,601 9:51 14:55 — ⛏ Fast Castle
40 1,540 8:42 18:41 33:53 ⚔ Scout Rush
40 1,539 11:02 15:02 — ⛏ Fast Castle
31 1,207 9:50 23:46 33:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 12,830 12,970 2,295 51,965 58,476
19,300 12,815 10,335 1,370 43,820 46,250
20,035 9,010 11,670 1,080 41,795 46,619
18,840 9,068 9,520 200 37,628 39,317
8,675 11,560 6,880 100 27,215 27,681
7,850 9,000 5,355 1,450 23,655 25,033
10,080 6,061 3,935 1,500 21,576 25,787
7,320 7,173 4,190 850 19,533 22,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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