AoeStats
← Xever | sotooo123

QS Arena

503641131Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇶🇦 Vietnamese · Qatar
1403
+18
🇭🇰 Mapuche · Hong Kong SAR China
1384
+19
🇻🇳 Teutons · Vietnam
1364
+20
🇧🇷 Goths · Brazil
1354
+20
🇦🇷 Italians · Argentina
1477
-21
🇦🇷 Persians · Argentina
1472
-20
🇦🇷 Teutons · Argentina
1458
-20
🇦🇷 Turks · Argentina
1385
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,891 8:49 12:30 30:22 ⛏ Fast Castle
41 1,691 7:12 11:31 27:19 ⛏ Fast Castle
38 1,554 8:44 12:57 29:40 ⛏ Fast Castle
38 1,573 8:24 12:34 28:33 ⛏ Fast Castle
35 1,437 8:25 12:04 24:06 ⛏ Fast Castle
31 1,261 8:18 12:34 28:37 ⛏ Fast Castle
27 1,106 12:33 17:20 24:40 ◆ FC into Fast Imp
24 978 7:30 11:09 26:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,455 17,920 21,460 1,600 78,435 79,748
24,295 15,415 16,810 1,700 58,220 60,322
17,925 23,270 11,875 3,805 56,875 61,203
31,415 13,698 9,605 1,700 56,418 60,535
30,655 9,345 12,400 2,150 54,550 64,853
15,920 18,445 8,725 2,215 45,305 58,874
10,560 9,670 5,800 1,405 27,435 28,429
10,550 7,995 8,520 10 27,075 29,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.