AoeStats
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Black Forest

510311657Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 54m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1240
+12
🇨🇱 Vikings · Chile
1223
+13
🇲🇽 Mongols · Mexico
1221
+13
🇨🇳 Turks · China
1171
-13
🇦🇹 Franks · Austria
1158
-13
🇭🇺 Poles · Hungary
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,592 11:05 21:56 32:21 ⚔ Archer Rush
42 2,303 11:58 16:31 28:39 ⛏ Fish Boom FC
31 1,719 12:03 17:15 41:18 ⛏ Fast Castle
29 1,602 12:20 18:50 32:12 ⛏ Fish Boom FC
28 1,521 11:55 19:42 35:29 ⛏ Fast Castle
23 1,261 12:21 17:28 29:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,950 23,190 48,960 1,245 132,345 134,268
31,230 35,396 18,720 1,600 86,946 98,358
40,705 20,520 16,200 3,810 81,235 88,387
27,555 13,320 16,515 1,600 58,990 62,918
22,400 13,680 11,220 3,205 50,505 52,839
13,550 16,825 9,745 2,665 42,785 50,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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