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Arena

509912176Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 50m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1215
+15
🇮🇳 Jurchens · India
1142
+18
🇮🇳 Poles · India
1100
+19
🇳🇱 Muisca · Netherlands
1260
-20
🇦🇷 Vietnamese · Argentina
1162
-17
🇩🇪 Persians · Germany
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,030 10:15 14:24 34:22 ⛏ Fast Castle
40 2,001 10:33 14:22 30:14 ⛏ Fast Castle
39 1,951 10:51 14:51 32:11 ⛏ Fast Castle
30 1,511 10:20 14:02 30:37 ⛏ Fast Castle
27 1,357 10:27 14:06 37:26 ⛏ Fast Castle
21 1,060 10:34 14:28 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,315 16,060 25,235 1,630 81,240 90,589
45,920 15,774 13,695 4,030 79,419 83,058
13,100 28,960 21,240 3,105 66,405 82,388
20,880 27,585 11,675 1,355 61,495 62,737
18,280 17,135 9,470 3,295 48,180 50,702
18,025 9,450 9,060 3,630 40,165 53,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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