AoeStats
← Kez

MegaRandom

509334444Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 49m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1394
+13
🇳🇿 Celts · New Zealand
1374
+14
🇲🇦 Mapuche · Morocco
1354
+15
🇲🇽 Aztecs · Mexico
1399
-17
🇩🇪 Shu · Germany
1352
-15
🇳🇱 Goths · Netherlands
1232
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 3,003 11:34 18:31 38:40 ⚔ Fish Boom into Champis
49 2,410 10:31 24:58 — ⚔ Archer Rush
47 2,324 10:08 23:00 44:51 ⚔ Scout Rush
41 2,018 9:25 22:18 39:32 ⚔ M@A into Archers
39 1,907 9:49 25:50 40:59 ⚔ M@A into Skirms
34 1,655 11:14 16:35 43:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,340 17,334 11,475 1,610 55,759 59,128
25,595 12,372 13,815 950 52,732 55,784
26,760 14,755 9,345 410 51,270 52,631
23,375 9,871 14,750 405 48,401 51,366
20,810 15,193 6,195 1,935 44,133 46,398
9,490 9,456 3,895 1,080 23,921 25,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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