AoeStats
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Fortress

509329808Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 43m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1218
+14
🇮🇪 Saracens · Ireland
1177
+16
🇹🇷 Burgundians · Türkiye
1158
+17
🇦🇺 Tupi · Australia
1186
-16
🇺🇸 Vietnamese · United States
1185
-16
🇦🇺 Dravidians · Australia
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,466 7:19 10:42 24:37 ⛏ Fast Castle
27 1,175 8:28 12:24 32:08 ⛏ Fast Castle
23 999 6:38 12:38 27:15 ⛏ Fast Castle
21 885 7:50 15:01 28:01 ⛏ Fast Castle
21 908 5:35 14:15 25:52 ⛏ Fast Castle
17 713 9:26 13:30 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,425 14,135 14,065 1,050 53,675 56,116
22,765 14,800 10,700 4,895 53,160 63,868
19,975 15,854 10,175 2,605 48,609 60,493
17,335 14,810 6,465 1,740 40,350 46,885
14,410 13,375 8,390 850 37,025 52,037
14,385 13,865 6,575 1,450 36,275 45,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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