AoeStats
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Black Forest

508898411Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 44m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1258
+15
🇨🇳 Mongols · China
1235
+16
🇩🇪 Slavs · Germany
1217
+17
🇳🇱 Maya · Netherlands
1307
-18
🇹🇷 Japanese · Türkiye
1216
-15
🇬🇧 Magyars · United Kingdom
1205
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,101 11:42 15:32 29:41 ⛏ Fast Castle
38 1,718 11:43 15:43 35:47 ⛏ Fast Castle
28 1,237 11:14 16:00 34:37 ⛏ Fast Castle
22 990 11:56 15:27 32:04 ⛏ Fast Castle
22 975 13:19 17:17 — ⛏ Fast Castle
21 943 12:08 16:44 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,770 22,331 13,395 4,400 67,896 74,145
27,480 13,125 14,845 2,900 58,350 75,968
17,920 14,246 11,655 3,870 47,691 50,951
13,830 14,420 7,205 1,200 36,655 38,812
15,050 12,797 5,345 2,135 35,327 40,281
4,645 4,884 660 2,255 12,444 14,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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