AoeStats
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Arena

508878149Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 56m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1351
+15
🇹🇼 Goths · Taiwan
1330
+16
🇹🇼 Khmer · Taiwan
1327
+16
🇪🇨 Tatars · Ecuador
1425
-19
🇳🇱 Romans · Netherlands
1322
-15
🇹🇷 Maya · Türkiye
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,242 11:28 15:13 29:19 ⚔ FC into Scouts
39 2,176 10:30 14:20 27:40 ⛏ Fast Castle
35 1,968 10:34 15:13 38:35 ⛏ Fast Castle
35 1,991 11:01 15:12 21:24 ◆ FC into Fast Imp
34 1,897 11:09 15:19 40:00 ⛏ Fast Castle
13 706 10:44 15:00 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,400 18,190 32,065 2,325 95,980 106,389
38,640 30,760 16,965 3,175 89,540 106,739
41,595 25,385 19,635 2,400 89,015 98,986
30,195 21,465 17,300 4,350 73,310 87,163
35,120 17,310 12,590 1,220 66,240 86,057
6,155 4,340 910 950 12,355 13,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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