AoeStats
← Kez

Nomad

508494704Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 80m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Random · United States
1414
+14
🇨🇦 Franks · Canada
1372
+16
🇲🇽 Random · Mexico
1276
+20
🇳🇴 Random · Norway
1409
-18
🇫🇷 Spanish · France
1374
-17
🇳🇱 Persians · Netherlands
1335
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,697 12:08 17:19 32:40 ⛏ Fish Boom FC
36 2,892 13:55 18:52 34:13 ⛏ Fish Boom FC
35 2,837 14:42 19:15 38:10 ⛏ Fish Boom FC
35 2,820 12:49 17:20 47:11 ⛏ Fish Boom FC
32 2,543 15:25 20:20 37:40 ⛏ Fish Boom FC
22 1,747 14:30 19:09 50:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,915 68,933 17,845 11,045 139,738 172,267
50,600 26,175 41,895 6,805 125,475 135,939
36,955 33,347 23,140 2,775 96,217 105,264
26,505 43,295 9,065 8,555 87,420 90,633
28,865 17,920 19,515 4,750 71,050 72,826
19,270 21,095 7,380 8,560 56,305 61,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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