AoeStats
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MegaRandom

508446286Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1481
+11
🇳🇱 Khmer · Netherlands
1335
+17
🇵🇪 Hindustanis · Peru
1250
+20
🇲🇴 Vikings · Macao SAR China
1377
-17
🇪🇸 Persians · Spain
1376
-17
🇨🇳 Bohemians · China
1307
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,347 10:14 18:27 — ⚔ Archer Rush
47 1,936 11:09 15:13 39:35 ⛏ Fast Castle
42 1,734 10:05 21:10 36:29 ⚔ Scout Rush
31 1,269 9:53 20:50 35:37 ⚔ Scout Rush
29 1,207 10:16 15:44 36:23 ⛏ Fast Castle
22 917 11:31 16:44 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,485 9,614 9,720 1,075 41,894 46,985
18,855 11,239 8,355 1,650 40,099 43,492
17,900 9,594 8,430 1,110 37,034 40,181
13,735 7,719 5,840 2,960 30,254 33,889
11,505 8,990 3,645 2,150 26,290 31,411
5,460 8,351 6,165 140 20,116 19,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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