AoeStats
← Kez

Nomad

508276089Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 42m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1342
+14
🇨🇭 Celts · Switzerland
1311
+16
🇩🇪 Persians · Germany
1237
+19
🇳🇱 Teutons · Netherlands
1338
-18
🇺🇸 Maya · United States
1289
-16
🇨🇭 Persians · Switzerland
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,462 13:53 17:36 35:08 ⛏ Fish Boom FC
34 1,442 15:05 21:47 35:51 ⛏ Fish Boom into Galleys FC
33 1,401 13:14 19:00 36:12 ⛏ Fish Boom FC
24 1,008 13:15 18:08 37:37 ⛏ Fish Boom
22 962 13:33 19:28 38:57 ⛏ Fish Boom into Galleys FC
16 673 12:06 18:00 35:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,840 21,748 9,540 3,065 58,193 59,481
13,725 19,070 7,210 2,750 42,755 44,199
18,550 11,210 8,980 3,555 42,295 43,967
17,840 12,031 8,860 2,840 41,571 43,593
11,000 11,809 7,115 1,725 31,649 36,607
11,445 8,665 6,125 2,280 28,515 30,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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