AoeStats
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Pilgrims

508261246Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 26m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1389
+13
🇻🇳 Maya · Vietnam
1386
+13
🇨🇴 Inca · Colombia
1291
+18
🇳🇱 Lithuanians · Netherlands
1335
-15
🇧🇪 Malay · Belgium
1326
-15
🇨🇴 Hindustanis · Colombia
1307
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,589 11:44 17:01 — ⛏ Fish Boom into Galleys FC
40 1,062 13:30 22:32 — ⚔ Fish Boom into Champis into Skirms
33 867 10:16 15:57 — ⛏ Fish Boom FC
32 856 11:42 21:03 — ⛏ Fish Boom FC into Fire Galleys
30 805 12:24 17:46 — ⛏ Fish Boom into Galleys FC
29 771 12:59 17:39 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,720 6,720 3,555 200 19,195 18,872
5,575 8,855 1,745 300 16,475 19,858
5,685 6,690 1,815 950 15,140 15,923
4,900 6,987 2,240 215 14,342 14,580
6,820 5,667 1,565 115 14,167 14,691
4,240 3,584 585 385 8,794 9,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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