AoeStats
← Kez

Nomad

507771441Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 62m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1319
+16
🇨🇭 Huns · Switzerland
1296
+16
🇵🇪 Vikings · Peru
1290
+17
🇮🇳 Malians · India
1347
-18
🇮🇳 Italians · India
1289
-16
🇮🇳 Japanese · India
1286
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,026 13:53 21:16 42:27 ⛏ Fish Boom into Galleys FC
45 2,832 12:46 22:41 37:56 ⚔ Fish Boom into Archers
44 2,735 12:58 17:36 38:13 ⛏ Fish Boom into Fire Galleys FC
41 2,557 14:23 20:21 43:34 ⛏ Fast Castle
38 2,355 14:18 18:18 46:29 ⛏ Fish Boom FC
28 1,768 13:59 20:30 40:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,110 27,150 21,340 4,800 77,400 79,443
26,265 23,095 11,840 5,225 66,425 68,226
35,440 10,915 11,730 7,800 65,885 76,042
29,055 13,100 15,565 2,350 60,070 61,383
17,295 19,943 14,715 6,020 57,973 65,200
15,835 25,625 12,605 3,465 57,530 64,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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