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Fortress

507760593Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1304
+15
🇱🇹 Spanish · Lithuania
1273
+17
🇲🇽 Vikings · Mexico
1246
+18
🇮🇳 Hindustanis · India
1309
-18
🇮🇳 Persians · India
1296
-17
🇮🇳 Bohemians · India
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,822 8:27 12:04 37:16 ⚔ Skirms FC
39 1,485 7:31 11:25 27:26 ⛏ Fast Castle
30 1,166 8:15 12:02 27:37 ⛏ Fast Castle
30 1,169 8:29 12:40 — ⛏ Fast Castle
22 846 9:26 13:45 32:24 ⛏ Fast Castle
20 781 6:53 13:52 19:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,445 10,390 12,870 3,120 48,825 62,816
22,760 11,020 10,250 1,150 45,180 56,960
14,810 14,070 4,370 880 34,130 40,096
16,040 10,705 5,735 1,600 34,080 41,677
12,055 7,755 7,360 200 27,370 32,113
9,375 6,065 4,880 180 20,500 21,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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