AoeStats
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Arena

507753353Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 44m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1465
+8
🇪🇸 Berbers · Spain
1426
+9
🇪🇸 Koreans · Spain
1417
+9
🇳🇱 Wei · Netherlands
1326
-11
🇭🇰 Bohemians · Hong Kong SAR China
1245
-8
🇵🇪 Saracens · Peru
1224
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 2,371 10:47 14:49 37:16 ⛏ Fast Castle
45 1,986 10:20 14:22 31:09 ⛏ Fast Castle
42 1,853 11:15 16:48 33:43 ⛏ Fast Castle
37 1,637 10:27 14:52 31:09 ⛏ Fast Castle
33 1,474 11:02 14:36 31:01 ⛏ Fast Castle
21 915 11:09 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,690 26,036 14,055 2,305 69,086 77,538
26,985 17,450 17,395 2,470 64,300 72,438
20,870 21,301 8,285 1,825 52,281 58,359
25,470 8,885 15,795 650 50,800 52,522
13,825 16,113 14,965 1,600 46,503 56,785
7,365 5,845 870 1,910 15,990 17,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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