AoeStats
← Kez

Nomad

507342599Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 61m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1310
+16
🇸🇪 Malians · Sweden
1279
+18
🇺🇸 Khitans · United States
1270
+18
🇹🇷 Persians · Türkiye
1335
-18
🇹🇷 Italians · Türkiye
1335
-18
🇹🇷 Malay · Türkiye
1279
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,807 12:08 21:51 42:13 ⚔ Fish Boom into Drush into Archers
45 2,743 14:06 24:20 36:21 ⚔ Fish Boom into Scouts
35 2,147 13:01 17:08 36:58 ⛏ Fish Boom FC
34 2,107 13:05 19:44 33:03 ⛏ Fish Boom FC
33 2,002 13:17 24:13 36:15 ⛏ Fish Boom FC
23 1,416 12:07 22:21 60:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,985 33,765 16,195 5,325 95,270 111,382
30,670 22,106 17,965 5,475 76,216 78,832
22,665 17,356 11,440 4,300 55,761 68,445
22,290 16,390 13,525 1,600 53,805 54,463
12,100 18,149 10,555 5,250 46,054 56,105
12,630 17,142 4,780 2,100 36,652 37,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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