AoeStats
← Kez

Nomad

507335249Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 53m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1333
+16
🇳🇱 Aztecs · Netherlands
1292
+18
🇫🇷 Spanish · France
1204
+21
🇹🇷 Persians · Türkiye
1354
-19
🇹🇷 Italians · Türkiye
1354
-19
🇹🇷 Malay · Türkiye
1296
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,026 13:11 23:07 36:52 ⚔ Fish Boom into M@A FC
33 1,776 14:56 20:22 — ⛏ Fast Castle
31 1,672 14:14 20:24 35:01 ⛏ Fish Boom FC
31 1,658 12:51 21:14 36:31 ⛏ Fish Boom into Galleys FC
29 1,540 12:55 18:54 37:54 ⛏ Fish Boom into Fire Galleys FC
21 1,117 15:53 34:27 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,285 18,483 16,925 5,820 66,513 76,923
20,960 21,516 7,495 4,245 54,216 55,652
13,100 18,542 12,325 3,870 47,837 57,356
11,385 16,097 3,310 3,360 34,152 39,134
11,575 11,592 4,775 1,600 29,542 31,349
9,940 11,913 3,190 2,750 27,793 30,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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