AoeStats
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Pilgrims

507288822Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 44m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1361
+13
🇦🇷 Armenians · Argentina
1308
+15
🇳🇱 Japanese · Netherlands
1303
+15
🇧🇩 Armenians · Bangladesh
1370
-18
🇨🇳 Chinese · China
1291
-14
🇨🇳 Celts · China
1193
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,616 10:50 16:07 29:58 ⛏ Fish Boom FC
33 1,501 11:03 19:27 31:49 ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,367 12:48 16:54 31:59 ⛏ Fish Boom FC
29 1,281 10:59 22:17 38:12 ⛏ Fish Boom into Galleys FC
22 989 14:14 20:01 — ⛏ Fish Boom FC
22 1,003 11:57 17:09 33:35 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,090 15,135 10,160 1,800 57,185 61,437
20,605 20,702 11,340 1,500 54,147 59,082
19,170 23,200 7,755 1,100 51,225 68,361
13,325 16,683 10,710 3,080 43,798 48,604
13,160 20,270 7,920 2,350 43,700 47,445
7,550 8,765 2,010 2,505 20,830 21,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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