AoeStats
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Oasis

507954649Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 76m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1006
+16
🇨🇳 Poles · China
998
+16
🇮🇹 Britons · Italy
993
+16
🇬🇧 Japanese · United Kingdom
926
+18
🇨🇿 Magyars · Czechia
1017
-18
🇳🇱 Italians · Netherlands
987
-16
🇷🇴 Huns · Romania
985
-16
🇳🇱 Cumans · Netherlands
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,275 10:00 21:50 34:36 ⛏ Fast Castle
31 2,398 10:40 19:38 34:29 ⛏ Fast Castle
30 2,336 11:06 22:18 33:09
29 2,261 10:43 28:11 40:35 ⚔ Archer Rush
25 1,937 11:51 17:07 30:44 ⛏ Fast Castle
21 1,604 11:29 15:15 31:34 ⛏ Fast Castle
18 1,348 11:23 21:00 40:45
12 935 14:12 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
68,830 34,400 33,285 4,400 140,915 163,526
55,065 21,520 55,205 6,950 138,740 179,636
47,590 43,820 29,505 2,800 123,715 131,606
35,845 46,290 14,455 6,635 103,225 132,218
29,445 35,825 25,285 4,390 94,945 118,269
38,660 20,266 11,250 2,800 72,976 75,183
13,340 17,295 12,910 2,225 45,770 46,234
6,550 3,980 150 835 11,515 12,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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