AoeStats
← I Drowned in my mind

Nomad

508082996Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 57m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
864
+17
🇳🇿 Vietnamese · New Zealand
862
+20
🇪🇨 Ethiopians · Ecuador
851
+17
🇨🇦 Japanese · Canada
836
+18
🇮🇩 Franks · Indonesia
900
-18
🇧🇷 Mongols · Brazil
894
-18
879
-17
🇦🇷 Sicilians · Argentina
842
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,584 13:52 19:36 30:45 ⛏ Fish Boom FC
27 1,564 19:17 29:08 47:23 ⚔ Fish Boom into Towers FC
24 1,368 16:36 32:13 — ⚔ Archer Rush
23 1,303 14:06 19:10 — ⛏ Fast Castle
17 974 16:36 40:38 — ⚔ Scout Rush
14 802 19:39 29:42 — ⚔ Fish Boom into Skirms
12 688 14:13 22:08 — ⚔ FC into Skirms
9 515 16:18 21:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,830 16,375 7,485 4,900 47,590 51,806
18,185 17,305 8,215 2,275 45,980 47,384
11,125 11,050 3,430 1,900 27,505 35,783
7,950 8,745 4,015 475 21,185 29,893
8,760 5,985 4,515 750 20,010 20,059
7,500 5,995 350 575 14,420 14,944
9,260 4,250 200 100 13,810 17,909
5,765 4,645 350 1,150 11,910 13,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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