AoeStats
← I Drowned in my mind

Black Forest

508068334Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 27m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
902
+45
🇬🇧 Chinese · United Kingdom
902
+45
🇬🇧 Dravidians · United Kingdom
875
+46
910
-16
🇻🇳 Khmer · Vietnam
910
-17
🇨🇿 Italians · Czechia
908
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 563 11:32 20:42 — ⚔ Archer Rush
21 577 11:39 16:25 — ⛏ Fast Castle
18 476 11:09 19:54 — ⛏ Fast Castle
15 393 16:48 22:26 — ⛏ Fast Castle
13 340 11:45 18:44 — ⛏ Fast Castle
7 201 17:51 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,045 300 300 12,070 15,793
5,325 4,630 970 105 11,030 13,026
5,060 4,615 645 160 10,480 14,179
5,225 4,066 350 395 10,036 10,678
4,085 3,040 835 180 8,140 10,220
3,475 2,551 200 150 6,376 6,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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