AoeStats
← I Drowned in my mind

Black Forest

508067031Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 4m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Mongols · Kazakhstan
945
+13
🇩🇪 Franks · Germany
938
+14
🇨🇿 Italians · Czechia
909
+15
🇹🇷 Vietnamese · Türkiye
902
+15
925
-15
🇮🇳 Celts · India
882
-14
🇹🇷 Koreans · Türkiye
876
-14
🇹🇷 Persians · Türkiye
868
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 138 — — —
28 133 — — —
25 119 — — —
25 119 — — —
23 110 — — —
16 73 — — —
15 72 — — —
13 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 198 50 0 648 518
450 165 0 0 615 635
450 125 0 0 575 544
450 60 50 0 560 458
350 150 50 0 550 472
400 128 0 0 528 397
250 197 0 0 447 442
150 39 0 0 189 244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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