AoeStats
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Arena

506178150Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 69m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1009
+11
🇦🇺 Britons · Australia
952
+13
🇩🇪 Byzantines · Germany
930
+14
🇹🇼 Italians · Taiwan
827
+18
🇮🇳 Italians · India
909
-15
🇮🇳 Hindustanis · India
897
-14
🇮🇳 Bengalis · India
876
-14
🇮🇳 Vikings · India
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,072 10:26 15:54 37:03 ⛏ Fast Castle
32 2,238 11:04 19:59 34:14 ⛏ Fast Castle
26 1,779 10:59 14:46 29:39 ⛏ Fast Castle
24 1,686 10:22 14:04 31:19 ⛏ Fast Castle
24 1,629 11:28 15:21 29:24 ⛏ Fast Castle
22 1,547 10:38 16:06 30:47 ⛏ Fast Castle
22 1,490 12:51 18:46 39:50 ⛏ Fast Castle
14 945 11:07 22:08 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,490 41,601 16,420 4,230 119,741 127,424
60,235 35,195 16,275 7,750 119,455 139,524
37,660 32,525 26,020 2,205 98,410 109,997
30,795 19,350 21,680 3,450 75,275 94,984
29,225 24,990 14,560 5,400 74,175 79,831
17,450 26,110 17,520 3,825 64,905 76,453
10,500 21,500 18,770 4,100 54,870 87,899
13,745 19,675 18,095 2,150 53,665 81,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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