AoeStats
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Black Forest

510778082Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 72m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
849
+16
🇪🇸 Britons · Spain
764
+19
🇨🇱 Turks · Chile
852
-18
🇨🇱 Koreans · Chile
829
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,727 14:32 25:28 42:02 ⚔ Skirms into Archers
36 2,577 12:26 20:42 34:48 ⛏ Fish Boom FC
23 1,681 13:33 21:19 33:52 ⛏ Fish Boom
16 1,170 13:12 25:26 42:02

Resources

Player Food Wood Gold Stone Spent Collected
28,755 34,550 20,480 3,250 87,035 135,113
32,605 26,266 22,130 2,565 83,566 91,791
29,450 28,428 10,455 3,755 72,088 85,681
22,570 16,709 13,445 2,550 55,274 89,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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