AoeStats
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Black Forest

510428214Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
858
+16
🇦🇷 Persians · Argentina
769
+21
🇨🇱 Turks · Chile
871
-19
🇨🇱 Koreans · Chile
847
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,059 11:43 21:48 35:45 ⛏ Fast Castle
20 815 11:50 23:37 — ⚔ Skirmisher Rush
16 649 13:33 22:38 — ⚔ M@A Rush
13 524 10:36 20:26 38:00 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
11,705 8,102 5,970 1,600 27,377 33,209
11,785 7,781 3,720 1,500 24,786 27,761
10,245 8,412 4,275 1,110 24,042 26,472
6,320 8,223 2,505 750 17,798 19,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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