AoeStats
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Arena

506690136Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 49m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
668
+11
🇧🇷 Wei · Brazil
666
+11
🇧🇷 Mongols · Brazil
633
+12
🇩🇪 Teutons · Germany
654
-35
🇩🇪 Khmer · Germany
513
-10
🇩🇪 Romans · Germany
476
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,169 12:11 21:18 35:55 ⛏ Fast Castle
24 1,175 10:51 22:07 31:34 ⛏ Fast Castle
14 677 11:49 18:16 31:29 ⛏ Fast Castle
9 465 12:57 19:59 25:38 ⛏ Fast Castle
8 376 12:14 38:05 —
7 345 15:47 32:18 — ⚔ Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,250 17,880 13,295 2,900 47,325 56,561
13,690 13,745 5,455 2,080 34,970 43,451
11,970 7,495 8,815 3,350 31,630 39,984
13,620 11,025 4,670 1,005 30,320 36,705
9,750 9,270 5,170 125 24,315 31,103
8,935 7,650 1,340 465 18,390 20,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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