AoeStats
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Nomad

510396572Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1228
+14
🇫🇷 Spanish · France
1227
+14
🇧🇷 Spanish · Brazil
1203
-14
🇳🇴 Slavs · Norway
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,416 13:45 21:40 — ⛏ Fish Boom into Galleys FC
38 1,363 14:06 23:01 — ⛏ Fish Boom into Galleys FC
28 1,019 13:34 18:11 — ⛏ Fish Boom FC
25 887 14:17 24:34 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,240 12,201 3,245 530 25,216 25,755
9,445 6,295 3,780 1,600 21,120 23,518
5,180 7,220 1,530 1,600 15,530 15,991
6,585 6,760 1,795 310 15,450 15,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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