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African Clearing

510542863Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 73m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Dravidians · Hungary
1438
+14
🇹🇼 Koreans · Taiwan
1364
+17
🇹🇼 Khmer · Taiwan
1354
+17
🇩🇪 Vietnamese · Germany
1314
+19
🇨🇳 Mongols · China
1453
-20
🇨🇳 Poles · China
1388
-17
🇨🇳 Saracens · China
1336
-15
🇨🇿 Khitans · Czechia
1335
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,870 13:24 18:45 31:51 ⛏ Fish Boom FC
50 3,629 14:21 18:38 36:25 ⛏ Fast Castle
43 3,135 12:52 20:08 47:36 ⚔ Archer Rush
38 2,775 12:47 16:48 40:56 ⛏ Fast Castle
32 2,363 15:15 21:05 36:45 ⚔ Fish Boom into Towers FC
24 1,777 13:33 20:24 42:32 ⚔ Scout Rush
23 1,712 13:40 32:31 56:16 ⚔ Scout Rush
22 1,587 13:43 17:39 44:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,270 53,845 21,850 6,750 123,715 124,771
36,585 45,326 15,465 5,645 103,021 113,357
21,450 42,236 26,025 9,155 98,866 131,567
58,035 16,459 12,935 2,400 89,829 96,734
36,140 24,030 26,310 3,070 89,550 96,746
20,545 40,910 24,145 2,250 87,850 91,421
48,715 23,525 9,705 2,680 84,625 88,664
34,635 24,206 13,245 4,890 76,976 80,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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