AoeStats
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Nomad

507656883Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1077
+14
🇲🇽 Byzantines · Mexico
1077
+14
🇺🇸 Bulgarians · United States
1077
+14
🇺🇸 Ethiopians · United States
1055
-15
🇺🇸 Dravidians · United States
1035
-14
🇺🇸 Lithuanians · United States
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,905 13:04 21:32 35:16 ⚔ Fish Boom into Drush
31 1,486 16:04 21:25 39:15 ⛏ Fish Boom FC
28 1,335 17:44 31:52 — ⚔ Fish Boom into Towers FC
19 911 17:53 34:29 —
14 671 15:26 20:55 — ⛏ Fast Castle
12 576 17:09 23:19 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,440 12,600 8,315 3,150 40,505 49,766
15,235 14,109 6,750 2,570 38,664 41,573
14,975 4,745 6,280 1,595 27,595 35,774
11,865 5,337 1,475 2,645 21,322 22,214
7,160 6,183 1,445 350 15,138 17,656
5,305 3,285 1,325 950 10,865 12,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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