AoeStats
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MegaRandom

507652027Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 51m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1129
+13
🇺🇸 Mongols · United States
1079
+15
🇹🇼 Jurchens · Taiwan
970
+20
🇺🇸 Ethiopians · United States
1072
-17
🇺🇸 Armenians · United States
1051
-16
🇺🇸 Spanish · United States
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,645 15:09 24:45 45:18 ⛏ Fish Boom into Fire Galleys FC
31 1,588 14:39 20:47 43:03 ⛏ Fish Boom FC
22 1,131 13:09 19:16 38:38 ⛏ Fish Boom FC
18 917 15:00 22:24 45:36 ⛏ Fish Boom into Fire Galleys FC
17 880 15:25 25:10 36:53 ⛏ Fish Boom FC
11 587 14:08 22:49 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,945 14,550 11,310 1,500 43,305 49,681
10,745 21,735 8,850 950 42,280 46,954
16,985 13,625 8,565 1,150 40,325 50,110
14,815 14,860 3,680 2,250 35,605 40,211
11,770 5,065 4,760 1,600 23,195 26,834
7,815 8,510 3,800 1,090 21,215 23,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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