AoeStats
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Lombardia

507643293Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1147
+12
🇦🇷 Huns · Argentina
1117
+13
🇺🇸 Burgundians · United States
1064
-13
🇺🇸 Spanish · United States
1044
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,252 11:00 15:34 38:28 ⛏ Fast Castle
29 1,781 9:11 20:04 37:24 ⚔ Scout Rush
26 1,566 12:14 16:17 33:42 ⛏ Fast Castle
20 1,257 12:35 16:56 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,310 16,806 28,225 4,080 84,421 98,748
30,860 17,300 13,550 2,165 63,875 68,745
13,975 21,644 18,045 1,080 54,744 72,652
16,435 10,148 9,830 1,435 37,848 39,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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