AoeStats
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Arena

506716600Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Armenians · Netherlands
1026
+13
🇳🇱 Italians · Netherlands
1002
+14
🇸🇪 Persians · Sweden
963
+16
🇬🇧 Burgundians · United Kingdom
918
+17
🇲🇽 Hindustanis · Mexico
1002
-17
🇦🇷 Khmer · Argentina
980
-16
🇹🇷 Celts · Türkiye
940
-14
🇹🇷 Bohemians · Türkiye
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,598 9:13 16:53 30:54 ⛏ Fast Castle
29 1,272 10:21 14:54 32:12 ⛏ Fast Castle
28 1,238 11:59 15:54 34:15 ⛏ Fast Castle
26 1,155 11:55 15:54 24:17 ⛏ Fast Castle
19 861 10:54 17:17 32:28 ⚔ FC into Scouts
17 756 11:54 17:17 40:32 ⛏ Fast Castle
16 698 11:34 19:05 32:48 ⛏ Fast Castle
15 684 19:12 23:14 27:51 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,310 19,721 13,215 3,095 54,341 72,248
25,195 12,475 11,570 950 50,190 55,661
20,975 12,675 11,805 1,665 47,120 49,178
20,770 15,865 8,445 1,500 46,580 53,046
19,315 14,545 5,900 2,315 42,075 52,612
16,950 9,460 11,220 650 38,280 43,731
18,035 9,145 8,395 2,350 37,925 40,869
13,335 9,025 6,030 2,150 30,540 34,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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