AoeStats
← 812

Nomad

506711214Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
986
+16
🇦🇷 Persians · Argentina
963
+17
🇫🇷 Franks · France
950
+18
🇹🇷 Vietnamese · Türkiye
943
+18
🇹🇷 Britons · Türkiye
1100
-21
968
-16
🇹🇷 Magyars · Türkiye
951
-16
🇫🇷 Inca · France
950
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,223 14:14 22:34 — ⛏ Fish Boom into Fire Galleys FC
32 1,210 14:53 24:49 34:50 ⚔ Fish Boom into M@A FC
30 1,143 14:47 20:49 — ⛏ Fast Castle
23 847 18:19 25:04 — ⛏ Fish Boom FC
22 819 18:52 25:59 — ⚔ Towers FC
20 765 14:33 21:32 — ⚔ Fish Boom into Champis
15 545 18:49 29:47 — ⛏ Fish Boom
15 570 15:36 25:57 — ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,050 10,380 4,180 200 28,810 34,260
11,180 9,610 2,530 1,825 25,145 26,365
8,450 9,858 3,885 1,165 23,358 26,843
8,915 5,345 3,525 860 18,645 20,759
7,225 4,965 1,390 2,200 15,780 16,696
7,430 6,010 480 370 14,290 17,600
4,650 4,010 1,985 750 11,395 11,159
5,400 2,335 570 1,225 9,530 9,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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