AoeStats
← Food, please

Arena

507734928Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Burgundians · Iraq
1320
+16
🇹🇷 Chinese · Türkiye
1280
+18
🇦🇷 Vietnamese · Argentina
1347
-18
🇦🇷 Italians · Argentina
1294
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,115 10:09 13:55 34:21 ⛏ Fast Castle
35 1,450 11:10 15:02 32:34 ⛏ Fast Castle
29 1,215 10:34 14:56 33:35 ⛏ Fast Castle
27 1,140 10:32 14:24 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,155 10,480 17,175 2,900 56,710 59,674
14,850 15,870 9,765 1,550 42,035 47,065
14,325 14,515 8,905 2,350 40,095 44,828
8,450 8,904 3,945 765 22,064 23,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.