AoeStats
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Lombardia

507713445Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 31m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
1276
+19
🇦🇷 Saracens · Argentina
1262
+19
🇮🇶 Celts · Iraq
1359
-20
🇹🇷 Vietnamese · Türkiye
1315
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,456 12:37 20:51 — ⚔ M@A into Archers
33 1,041 10:43 17:20 — ⛏ Fast Castle
31 971 11:13 16:36 — ⚔ Archer Rush
27 858 10:06 21:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,690 6,306 4,510 850 21,356 25,266
6,175 6,653 3,170 200 16,198 17,962
6,975 6,153 1,415 850 15,393 15,611
6,905 5,537 795 400 13,637 14,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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