AoeStats
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Arena

507063097Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 103m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1058
+16
🇹🇼 Huns · Taiwan
1054
+40
🇧🇷 Bohemians · Brazil
983
+19
🇲🇦 Britons · Morocco
1096
-18
🇲🇦 Spanish · Morocco
1060
-17
🇲🇦 Jurchens · Morocco
1029
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 4,360 11:57 15:45 29:54 ⛏ Fast Castle
39 4,023 10:50 15:29 42:20 ⛏ Fast Castle
34 3,512 12:05 16:55 41:05 ⛏ Fast Castle
31 3,233 11:48 16:28 30:51 ⛏ Fast Castle
24 2,484 10:36 14:56 34:45 ⛏ Fast Castle
18 1,848 11:31 19:55 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,410 29,590 52,555 3,800 174,355 187,156
67,405 71,627 19,485 9,020 167,537 215,027
40,300 72,425 27,605 6,335 146,665 154,491
64,070 30,995 13,655 5,305 114,025 118,315
67,480 22,065 13,960 2,420 105,925 123,702
26,210 20,238 10,095 2,390 58,933 62,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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