AoeStats
← Optimal

Arabia

509573527Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 45m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1076
+15
🇫🇷 Magyars · France
1045
-15
Optimal 128 units ordered
Knight32
Elite Skirmisher32
Halberdier28
Pikeman26
Cavalier5
Trebuchet3
Scout Cavalry1
Militia1
First military 17:36 — Knight
BunkeroXcomm 127 units ordered
Camel Scout50
Cavalry Archer41
Heavy Cavalry Archer20
Monk5
Spearman4
Trebuchet4
Scout Cavalry3
First military 10:18 — Scout Cavalry

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Optimal’s army and what beats it
Knight ×32 trained
beaten bySpearman +15Camel Rider +9
Elite Skirmisher ×32 trained
beaten bySkirmisher +3
Halberdier ×28 trained
beaten byHand Cannoneer +11Skirmisher +3Archer +3
BunkeroXcomm’s army and what beats it
Camel Scout ×50 trained
beaten bySpearman +12Camel Rider +5
Cavalry Archer ×41 trained
beaten bySpearman +15Camel Rider +9Skirmisher +3
Heavy Cavalry Archer ×20 trained
beaten bySpearman +15Camel Rider +9Skirmisher +3
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