AoeStats
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Nomad

510798625Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
1180
+14
🇹🇷 Sicilians · Türkiye
1156
+14
🇨🇿 Dravidians · Czechia
1127
-14
🇨🇿 Magyars · Czechia
1127
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,980 13:10 21:15 44:13 ⛏ Fish Boom into Galleys FC
25 1,267 12:26 17:35 35:46 ⛏ Fish Boom FC
24 1,245 14:22 23:58 45:28 ⚔ Fish Boom into Towers FC
20 1,037 14:39 22:35 45:59 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,095 16,620 10,310 8,400 50,425 57,267
16,630 13,668 12,175 300 42,773 44,659
17,245 9,806 5,370 2,275 34,696 41,989
10,895 11,965 3,090 1,375 27,325 29,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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