AoeStats
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Nomad

510789870Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 31m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇲 Huns · Bermuda
1274
+12
🇧🇷 Lithuanians · Brazil
1198
+15
🇮🇹 Spanish · Italy
1214
-14
🇺🇸 Japanese · United States
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 867 12:51 18:19 — ⛏ Fish Boom FC
18 580 13:58 19:21 — ⛏ Fish Boom FC
13 411 14:53 19:05 29:33 ⛏ Fish Boom FC
10 309 13:55 18:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,830 7,300 2,935 1,050 20,115 23,026
5,940 7,460 3,715 850 17,965 18,737
6,620 5,750 1,880 2,250 16,500 17,594
2,450 2,191 285 875 5,801 5,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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