AoeStats
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Arena

510766925Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 60m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1218
+17
🇹🇷 Dravidians · Türkiye
1204
+18
🇺🇸 Malay · United States
1263
-18
🇮🇹 Bohemians · Italy
1231
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,587 12:23 23:19 39:40
30 1,805 10:44 15:00 38:26 ⛏ Fast Castle
24 1,431 11:00 15:07 28:40 ⛏ Fast Castle
22 1,308 8:31 30:30 48:27 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,495 26,356 14,645 1,705 86,201 95,259
26,470 24,440 18,245 4,895 74,050 88,326
30,640 16,580 8,400 2,810 58,430 61,831
21,410 20,854 8,230 1,950 52,444 53,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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