AoeStats
← Mrfoxer

MegaRandom

504383055Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 41m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1089
+12
🇳🇿 Khmer · New Zealand
891
+20
🇺🇸 Poles · United States
1000
-48
🇺🇸 Inca · United States
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
26 1,068 10:22 23:10 — ⛏ Fast Castle
13 548 14:07 21:16 — ⛏ Fast Castle
11 477 11:34 25:57 — ⛏ Fast Castle
3 108 12:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,935 5,550 5,205 200 20,890 27,910
6,395 5,978 1,950 1,400 15,723 20,319
6,545 4,060 980 945 12,530 12,285
2,295 1,225 95 0 3,615 3,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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