AoeStats
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Arabia

510155370Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 4m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1104
+11
🇮🇹 Ethiopians · Italy
940
+18
🇮🇹 Franks · Italy
811
+22
🇫🇷 Mongols · France
1177
-24
🇫🇷 Magyars · France
961
-49
🇫🇷 Goths · France
786
-28
Player eAPM Actions Feudal Castle Imperial Opening
71 344 — — —
44 216 — — —
39 188 — — —
35 172 — — —
20 98 — — —
13 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 225 0 0 825 623
500 225 0 0 725 622
550 150 0 0 700 649
350 150 50 0 550 513
300 125 0 0 425 424
300 100 0 0 400 515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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