AoeStats
← KalasKula

Coastal Forest

510634193Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 49m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Romans · Sweden
1804
+6
🇸🇪 Dravidians · Sweden
1519
+15
🇸🇪 Aztecs · Sweden
1470
+17
🇩🇪 Goths · Germany
1553
-14
🇬🇹 Japanese · Guatemala
1539
-13
🇲🇽 Tatars · Mexico
1490
-11
Player eAPM Actions Feudal Castle Imperial Opening
79 3,888 12:14 16:44 36:54 ⛏ Fish Boom FC
76 3,744 10:13 14:45 32:49 ⛏ Fish Boom FC
60 2,967 9:01 23:22 40:55 ⚔ Archer Rush
51 2,496 11:25 15:18 34:43 ⛏ Fish Boom FC
46 2,251 9:27 24:32 — ⚔ Archers into Skirms
31 1,512 9:09 21:43 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,570 33,105 15,735 4,005 76,415 82,609
18,845 19,357 16,680 2,300 57,182 62,317
25,625 10,164 16,330 950 53,069 58,691
15,875 17,161 8,655 2,905 44,596 56,631
13,205 13,321 10,730 2,265 39,521 41,249
7,715 6,434 2,805 1,940 18,894 19,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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